The Pokémon Go Glossary. All the Pokémon Go Tips and Tricks You Need to GO Catch ‘em All!

Pokémon Go Tips. Pokémon Go Glossary

The Pokémon Go Glossary. All the Pokémon Go Tips and Tricks You Need to GO Catch ‘em All!

Pokémon Go Tips. Pokémon Go Glossary
Pokémon Go Tips. Pokémon Go Glossary

Pokémon Go Tips Glossary Part 1

 

CANDY – Rewards for catching Pokémon. Candies for a particular Pokémon are shown in the same colour as the Pokémon and can only be used for that Pokémon and its evolutions. They are required to Power Up a Pokémon or to Evolve it. See: Evolve, Power Up.

  • TIP: Male and female Nidorans share a name but nothing else. Each has its own type of Candy that cannot be used for a Nidoran of the other gender. A Nidoran will have a little symbol next to its name indicating whether it is a girl or boy.

COMBAT POWER (CP) – A Pokémon’s Combat Power or strength potential. Paying attention to this is a good way to gauge how difficult a wild Pokémon will be to catch or how strong the Pokémon you already own are. This is especially relevant when it comes to using and maintaining gyms. See: Gym.

  1. CP is listed above the head of the Pokémon, whether in the wild or in your possession.
  2. You will encounter Pokémon of higher and higher CP as you level up.
  • TIP: CP is not the only relevant indicator of strength. Keep an eye on your Pokémon’s move set, listed below the Power Up and Evolve section of the Pokemon’s stats. Sometimes Pokémon of weaker comparative CP will have stronger moves, and that can really make a difference in gym

COMPASS – A tool on the right side of your screen to indicate direction both in the game and in the real world.

  • TIP: You can select a Pokémon or a Silhouette that appears in your “NearbyGrid and then tap the compass and turn slowly in every direction. The game screen should turn with you. The “Nearby” window will emit a green pulse when you are facing the direction your particular Pokémon is in. This will happen anyway if you are already walking in the direction of the Pokémon and will continue to happen even if no Pokémon is selected, as long as you are walking in the direction of at least one Pokémon in the Grid. See: Nearby Grid, Silhouette.

CP – See: Combat Power (CP)

EGG – An item in your inventory that gives you new Pokémon through incubating and hatching. The way to hatch an Egg is to place the Egg in an incubator and then walk the prescribed distance until the Egg hatches. You get Eggs by levelling up or visiting Pokéstops. You get XP for each Egg you hatch. See: Lucky Egg.

  1. 2K Eggs will yield the most common kinds of Pokémon and can help you collect starter Pokémon you may have missed. They’ll give you things like Pidgeys, Weedles, Jigglypuffs, Bulbasaurs, and even Pikachus.
  2. 5K Eggs will yield Pokémon that are less common but not quite rare. These will hatch Doduos, Digletts, Nidorans, Growlithes, Vulpixes, Ponytas, and more.
  3. 10K Eggs give you the strong and the shy like Onyx, Chansey, Mr. Mime. Dratini, Snorlax, Aerodactyl, and more, but they do take longer to hatch.
  • TIP: Leave your app open when riding a bike or riding in a bus or car below speeds of approximately 65 KPH to accumulate distance for your Egg. Some people have even strapped their phones to pets, cleaning electronics, or ceiling fans in attempt to get the Egg to hatch, so there are still ways to incubate your Egg even if you’re stuck at home.

EGG INCUBATOR – An item for hatching eggs that you can receive as you level up. The one you get when starting will continue to work for an infinite number of uses, but the once you attain thereafter are only good for three uses each. See: Egg.

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EVOLVE – An action that advances your Pokémon to the next stage of its evolution and yields a stronger Pokémon in its place. Evolving a Pokémon requires a certain amount of Candies that varies per Pokémon and is given in the Pokémon’s stats. For each evolution, you receive XP. See: Candy, Lucky Egg.

  • TIP: Pay attention to both CP and battle move strength when selecting which Pokémon of a single kind to Evolve. The stronger Pokémon you get through the evolution will build upon these existing strength measurements. See: Combat Power (CP).

EXPERIENCE (XP) – A quantity given in a ratio in your character stats that indicates how close you are to achieving the next level. Different actions will give you XP to help you level up, such as catching Pokémon, visiting Pokéstops, Powering Up Pokémon, Evolving Pokémon and battling at Gyms. See: Poké Ball, Pokéstop, Power Up, Evolve, Gym.

  • TIP: Leverage your Lucky Eggs to receive the maximum XP during one 30 minute period and level up faster. See: Lucky Egg.
  • TIP: Increasing your XP and levelling up also makes your Pokémon stronger.

GREAT BALL – Similar to a Poké Ball, but stronger; useful for Pokémon with higher CP encountered in the wild. You can begin to receive and collect Great Balls at level 12. See: Poké Ball.

  • TIP: For very strong Pokémon, it is often useful to use these in tandem with a Raspberry. See: Raspberry.

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GYM – An in-game spot that corresponds to a real-world location and is used for battling Pokémon to gain XP and increase your team’s prestige.

  1. The first time you visit a Gym, you’ll be asked to pick one of three teams—select wisely as you don’t get to switch. After that, every time you visit a Gym, it will likely either have a red, blue, or green colour attached.
  2. Once you reach level 5, you are able to battle at Gyms and compete against Pokémon from your or an opposing team.
  3. Same teams: You can go to a Gym that’s the colour of your team to train by battling or to leave one of your Pokémon to defend the Gym against players on other teams. When training, every Pokémon you defeat gives you 10 XP and gives 100 prestige points to your team’s Gym.
  4. Opposing teams: If you feel strong enough to beat the defending Pokémon at another team’s Gym, you can battle them. If you win, you take over the Gym for your team. After that, you can leave one of your Pokémon behind to defend it. If the Gym is defeated by another team, your defeated Pokémon will be returned to your inventory, and you can heal it with Potions. See: Potion.
  • TIP: If you’re going to take over a Gym for your team, it’s best to do so at night when fewer people are around to oppose you. You will still have to battle the Gym’s defending Pokémon, but once you defeat the Gym, you can train to increase the Gym’s prestige with less opposition from opposing teams. The greater your Gym’s prestige, the harder it will be for others to take it over.

HIT POINTS (HP) – The number given below the Pokémon’s name indicating how much battle damage that Pokémon can sustain before it loses in a battle.

  • TIP: Powering up your Pokémon will also increase HP, and is a good idea to do prior to entering a battle. See: Power Up.

HP – See: Hit Points (HP).

INCENSE – An item in your inventory that, when activated, attracts wild Pokémon to your location for location for 30 minutes. Unlike a Lure Module, it can be used anywhere. You can receive more of these by levelling up. See: Lure Module.

LUCKY EGG – A special item you receive occasionally when levelling up and, rarely, from Pokéstops. This item is to be used when levelling up, as it, when activated, doubles the amount of XP you receive for your actions for 30 minutes.

  • TIP: For the most mileage out of your Lucky Egg, do the following: (1) Go to a populated area, (2) Spray some Incense, (3) Set a Lure Module at a Pokéstop, (4) Activate your Lucky Egg, and (5) Complete as many XP-earning actions as possible. See: Incense, Lure Module, Pokéstop, XP.
  • TIP: It’s wise to save as many Evolutions as possible to perform while your Lucky Egg is activated.

LURE MODULE – An item in your inventory you receive occasionally as you level up that, when activated, attracts Pokémon to a Pokéstop for 30 minutes. See: Lucky Egg.

NEARBY GRID – A window in the lower-right corner of the screen that indicates what Pokémon are in your vicinity.

  • TIP: Selecting a Pokémon in the grid helps you hone in on its specific location by using its tracks and watching for pulsing to triangulate it; it also increases the likelihood of encountering that Pokémon. See: Compass, Tracks.

NICKNAME – The changeable name shown beneath the Pokémon once it has been caught. You can change it by selecting the Pokémon and then tapping on the name with the pen symbol next to it. This does not seem to have any effect on the Pokémon’s performance or evolutions, except in the case of Eevee.

  • TIP: Eevee is a special Pokémon in that she has three potential evolutions—Flarean, Jolteon, and Vaporeon—all of which are equally likely at the time of evolution unless you nickname your Pokémon beforehand to one of three nicknames from the original Pokémon show. Naming your Eevee “Pyro” will yield a Flareon upon evolution, naming it “Sparky” will give you a Jolteon, and naming it “Rainer” will result in a Vaporon. The choice, therefore, is yours. See: Evolve.

Next: Pikachu Game aka Pokémon Go Glossary. Hacks and Cheats for Newbies Part 2.