Pikachu Game aka Pokémon Go Glossary. Hacks and Cheats for Newbies Part 2.
POKÉ BALL – The red and white ball tool for catching wild Pokémon. It’s very easy to run through theses, so make sure to hit every Pokéstop you can to collect more for free.
- TIP: When throwing Poké Balls, it is possible to slightly curve the ball to receive extra XP if you catch it. Occasionally a throw will earn you a modifier—“Nice,” “Great,” or “Excellent”—which will earn you 10, 50, and 100 extra XP
POKÉDEX – Your pocket inventory of all of the Pokémon kinds you’ve caught to date.
POKÉSTOP – An in-game spot corresponding to a real-world location that gives you free items needed for game play. Each Pokéstop you visit gives you 50 XP.
POTION – An item that treats your Pokémon’s wounds by recovering HP lost in a Gym battle. A standard Potion heals by 20 HP points, a Super Potion heals by 50, and a Hyper Potion heals by 200. All can be gained by visiting Pokéstops or levelling up. Super Potions and Hyper Potions will become available as you move up in levels. See: HP.
POWER UP – An action that increases your Pokémon’s CP and HP by a certain amount. This can be done to make your individual Pokémon stronger and requires Candies and Stardust to complete. The amount of each required to Power Up your Pokémon varies and is listed in the Pokémon’s stats. See: Candy, Stardust.
- TIP: Whether you choose to power up your Pokémon prior to Evolution or to do so after the Pokémon has evolved is up to you. One may have better results than the other, though there is no hard and fast rule.
REVIVE – An item in your inventory that can be used to recover a Pokémon’s HP after it has fainted in battle. To use, first go into your items and select the Revive, then select the desired Pokémon.
RASPBERRY – An item in your inventory that can be used to slow down wild Pokémon and make them easier to catch.
- TIP: Try feeding the Pokémon a Raspberry from your items inventory if the Pokémon has a high CP or if it breaks out of the Poké Ball when you attempt to catch it.
RUSTLING – The movement of green leaves at points on your screen indicating that a Pokémon is in that area. In more densely populated areas, areas of Rustling will increase.
SILHOUETTE – The outline of the Pokémon that appears in your 3×3 Nearby Grid, indicating that a kind of Pokémon you have yet to catch is in your vicinity. Once you catch this Pokémon, it will be registered to your Pokédex. Use your Grid to track the Pokémon until it is close enough to appear. See: Tracks.
STARDUST – A reward for catching Pokémon necessary in Powering Up and Evolving them. See: Power Up, Evolve.
TRACKS – The way the game is supposed to work, footsteps demonstrate to you how close the Pokémon is and are arranged relative to you as well as relative to other Pokémon.
- Arrangement: Pokémon in the upper left are the closest to you. Pokémon in the lower right – you guessed it – are the farthest away.
- Distance: 1 footprint means the Pokémon is anywhere between 50 and 100 meters away, and that distance roughly increases by the same increments for 2 and 3 footprints.
- 3-Foot Glitch: Recently all Pokémon have indiscriminately been shown at 3 footprints, which is obviously incorrect. Until this glitch is fixed, the Grid arrangement and the Compass are the best ways to find Pokémon in your area. See: Compass
- TIP: Many types of Pokémon don’t live just anywhere. They live in areas most suited to their needs. While Pidgeys and Rattatas will turn up just about anywhere, you’re more likely to find water type Pokémon near bodies of water, leaf type Pokémon near green areas, poison type Pokémon in more urban areas, and so on. If you’re looking for a particular Pokémon, think of where that Pokémon may hide.
ULTRA BALL – Similar to a Poké Ball and a Great Ball, but stronger; useful for Pokémon with higher CP encountered in the wild. You can begin to receive and collect Ultra Balls at level 20. See: Poké Ball, Great Ball.
XP – See: Experience (XP).